unit delightWhiteSmartWindows; interface uses Classes, dxCore, dxCoreGraphics, dxGDIPlusApi, cxLookAndFeelPainters, dxSkinsCore, dxSkinsLookAndFeelPainter; type { TdxSkindelightWhitePainter } TdxSkindelightWhitePainter = class(TdxSkinLookAndFeelPainter) public function LookAndFeelName: string; override; end; implementation {$R delightWhiteSmartWindows.res} const SkinsCount = 1; SkinNames: array[0..SkinsCount - 1] of string = ( 'delightWhite' ); SkinPainters: array[0..SkinsCount - 1] of TdxSkinLookAndFeelPainterClass = ( TdxSkindelightWhitePainter ); { TdxSkindelightWhitePainter } function TdxSkindelightWhitePainter.LookAndFeelName: string; begin Result := 'delightWhite'; end; // procedure RegisterPainters; var I: Integer; begin if CheckGdiPlus then begin for I := 0 to SkinsCount - 1 do cxLookAndFeelPaintersManager.Register(SkinPainters[I].Create(SkinNames[I], HInstance)); end; end; procedure UnregisterPainters; var I: Integer; begin if cxLookAndFeelPaintersManager <> nil then begin for I := 0 to SkinsCount - 1 do cxLookAndFeelPaintersManager.Unregister(SkinNames[I]); end; end; {$IFNDEF DXSKINDYNAMICLOADING} initialization dxUnitsLoader.AddUnit(@RegisterPainters, @UnregisterPainters); finalization dxUnitsLoader.RemoveUnit(@UnregisterPainters); {$ENDIF} end.